Concept
AppreciationDay
A festival in CloudNine that is held on the first day of each month, an event is held in appreciation of every Freak in CloudNine.
The event is hosted by the #Protectorate, who update Katie on what has happened during the month and compile a detailed report that mentions at a minimum one genuine and positive development about every inhabitant. Although some people question the point of this festivity, some look forward to it. But very few understand that Katie's intention with this festivity is that humanity, even Freak kind, thrives on approving and highlighting good behavior rather than solely relying on punishing bad behavior.
CancelCast
In MindMagic, casting a spell creates one instance of that spell. However all spells require mental effort to keep active and can all be simply cancelled at any moment when the user wants to stop casting it.
CombatTier
Combat Tier is a concept in the IslandOfFreaks that had to be created as a response to the various levels of danger a transformed Freak can possess.
The Combat Tier is divided into two parts: The overall danger capability, and a roman numeral indicating roughly where they lie within that tier. The overall measurement is based on the overall impact someone can have on humanity if left unchecked.
As with any kind of power scaling, it is a loose measurement - technically lower tier Freaks can beat a higher tier Freak in a fight, but it would be from a place of disadvantage. In addition, even within the same assigned Combat Tier, in practice, people realistically have an average combat tier that they perform as, and an enhanced combat tier that they reach when pushed to their limits.
List
Below is a list of Combat Tiers, along with examples of what each sub-ratings would mean. - Noncombatant: The entity is not capable of harming anything, even if it wanted to. - Human: The entity operates within human limits and can injure someone in a fight. - Human I: A sedentary adult. - Human X: The world's strongest athletes with no equipment or armor. - Trained: The entity uses techniques and tools that make them stronger than being simply just a strong athlete. - Trained I: Comparable to a soldier who is trained in firing a weapon. - Trained X: Veteran agent who is a sharpshooter, or a martial arts master with lethal precision. - Super: The entity goes beyond human limits and is a danger to even the most trained personell, going beyond technique and going into the territory of superpowers. - Super I: Superhero with flight and unnatural endurance. - Super X: Completely bulletproof and super strength. - Mass: The entity is capable of mass destruction. - Mass I: A blast-proof Freak who is able to cause explosions the size of a grenade by simply looking somewhere and blinking, capable of causing destruction in a room. - Mass X: A Freak who is able to grow gigantic and rampage around the city and is able to crush buildings, nearly impervious to harm from conventional weaponry and can only be taken down with a significant enough nuclear payload. - HyperMass: An international level threat that can be the end of humanity. - HyperMass I: Freak whose music causes people to become temporarily mind controlled, and each mind controlled person can infect another person. - HyperMass X: Freak that is able to become incorporeal by turning into a shadowy silhoutte, and turning any shadow into a portal into a dimension where an infinitely powerful monster can reach its tentacles out into this world and drag people into its dimension. - Universe: A planetary threat that can end humanity any time it wants to.History
The concept of the Combat Tier was started by the #AstroSurveillanceTeam, who is the primary global task force in year 2017AE for trying to keep the peace between Freak and #Human kind.Freak
A Freak is a person who was once #Human, but at some point had a #FreakTransformation.
Magic
Magic in the IslandOfFreaks is a supernatural phenomenon that allows people to break the laws of physics at a cost. The type of cost depends on the type of magic.
- Most humans live their lives not knowing that magic is possible in this dimension.
- It is a closely guarded secret; most governments actively discourage people from talking about it because of the mass hysteria it can cause.
Types of Magic
- ProtoMagic - creating enchanted items using a blend of electronics, mechanics and a soulcharged power source. - MindMagic - combine knowledge and willpower to communicate to #TheUniverse what must be changed.WIP - Magic Effects that need further documentation
- MemoryQuery - ThoughtLogger - Analyze - SuperTime - OptimalStrategy - Clone - Replicate - Reflex - Transmute - Misfortune - LuckTransfer - IllusionTransform - TempTransform - Telekinesis - Elasticity - HeadspacePortal - Hallucination - NullImpact - CounterStrike - Stimulant - AfterForce - Telepathy - Conjoin - DetectLifeSignature - DetectMagicSignature - Waypoint - Teleport - MortalStruggle - ProjectileShot - HitscanShot - InstantTransit - Disorient - Heat - Freeze - Shock - Rewind - Disquiet - SoulSoothe - Magnify - Shrink - Darkvision - SensoryDeactivationMentalFatigue
The more someone uses their mind, such as for work, play or MindMagic, the more fatigue they will accumulate.
- A lot like working too hard for too long, a mentally intensive task such as MindMagic being done too long has increasing severity of effects.
- After a long day of work, it is harder to cast mind magic.
Types of Mental Fatigue
Short Term Fatigue
Can be cleared with a short nap. If someone lies down for 30 minutes and feels better, it means they only had short term fatigue.End of Day Fatigue
Can only be cleared by completing 2-4 good quality deep sleep cycles. At a certain point, naps don't stave off tiredness.Association Fatigue
Can only be cleared by change of environment. Beyond a certain point of exertion, the subconscious will rebel badly against the overuse of willpower, and will start to hate being forced to do things, even if they're technically fun.Levels of Mental Fatigue
Flinch - Stage 1 Mind Magic Burnout
The user feels a temporary lapse in perception, and flinches for a few seconds. This usually happens when a user starts tapping into their #MentalReserve.Exerted - Stage 2 Mind Magic Burnout
The user, while still fresh, starts feeling the warning signs that their mind is feeling foggy. Each spell is slower and less efficient to cast.Depleted - Stage 3 Mind Magic Burnout
The user feels exhausted, and even if they don't feel physically tired, their mind just feels like it hit a wall. Most expensive spells become impossible to cast unless loaded with adrenaline or other magic enhancers, and if not in danger, even cheap spells feel like squeezing the last bit of juice. In stage 2 burnout, a good night's sleep is all that's needed.Strained - Stage 4 Mind Magic Burnout
The user has pushed themselves beyond their limit and is only running on pure adrenaline. Non-magic tasks start becoming difficult to do and the user just feels like doing nothing all day. This usually lasts around 1-4 days depending on the overall health, and assuming the user completes enough high quality deep sleep cycles. If the user does not sleep well or skips out on sleep, they will end up in an overall state of burnout where not just magic is affected, but their overall functioning.Terminal - Stage 5 Mind Magic Burnout
The user starts to form a negative association with casting magic, making it difficult to cast spells no matter how much high quality rest they get. At this stage, their subconscious is rebelling against the use of magic in general, as the mind starts to associate thinking with overexertion. The name that is used is misleading, as terminal implies to be a permanent state. However, this is actually reversible but it is difficult and requires committing to a month-long period of true rest. However, the reality is that most users who reach Terminal burnout reach that point because they have some complex problem that entices them to constantly push themselves past their limit, and curing that burnout to them would mean temporarily giving up something that they care about, which for some people is not palatable. However, it is proven that 2 weeks of pure rest (no commitments, pure laziness, no executive function requirements) is required to reverse this otherwise permanent affliction. In extreme cases, workaholics like Chipper have been forcefully dragged to the #CareCenter and forced to stop working in order to get him out of terminal burnout.MindMagic
Mind Magic is a type of Magic in the IslandOfFreaks where someone uses their mind to make something supernatural happen.